Friday, January 26, 2007

Let's see what you could have talked about...

I could tell you about Wednesday. I could tell you that I had a very productive day, that I got a lot done, and that I fixed some CSS problems that I was having (thanks John). I could also talk about Thursday morning, but I'd much prefer to talk about the afternoon. The Industrial Liaison Meeting.


After what seemed like an hour of riding along hideously neglected roads and steep hills that almost put Mount Everest to shame we finally got there. I'd previously been told that The Design Mechanics worked from a porta-cabin which naturally got me thinking about what kind of company we were visiting. It's impossible to not gain a first impression from a first glance at the outside of a company, but it became apparent very quickly that the fact that The Design Mechanics were being run from a porta-cabin meant nothing. To put it into an effective analogy, I'd say what TDM are doing are starting a revolution from a matchbox. Yeah, a revolution.


After we'd walked through the doors and got treated to our first sight of a design studio in use, we went through to the office with Dave Pannell (Creative Director) and Paul Greenhalgh (Lead Designer) to have a little chat. Dave proceeded to tell us about his and Stuart's philosophy behind The Design Mechanics, which as far as I could tell boiled down to one thing: to remove the nonsense that usually surrounds a design studio. Instead of having lots of hidden charges and umming and ahhing about prices, they've come up with a fixed price list that they stick to for all their products. And they certainly are very cheap. As Dave explained though, cheap at TDM doesn't result in a loss of quality, as we cottoned on to when he showed us some of TDM's past work.


Basically, their process works like this: client gets in touch with TDM, and they send out a representative to conduct an interview, which is then passed onto the designer so that they can create the designs. It's as simple as that really. Listening to Dave signified to me how passionate he is about the company he has created, as he's not just come up with yet another design agency, he's come up with something that no one else is doing in the industry. It was hard not to become drawn into Dave's passionate musings, but I could see they made absolute sense. Clearly it was working, as Dave also said that he's gone from 14ish steady clients working before to 200+ working with TDM. It's unbelievable really.


When we went outside to go have a chat with the designers I was amazed how nonchalant the designer I was talking to seemed. He was six months out of university, and here he was creating a business card in an hour and knocking out good quality corporate identities as easy as a fast food joint knocks out food. It was quite unbelievable in that respect, and it taught me a lot about the direction that I need to be taking myself in. When it comes to the real world, you can't sit around pondering about whether that line should be 0.5pt or 1pt, you've just got to do it. But like Dave also said, "college/university is the time to experiment with ideas".


And I'm thankful for that. For the next two years I can experiment with ideas, and I've got plenty of time to learn about myself and grow into a fully-fledged designer. As much as we're always being told by Steve that we need to do things quicker, we're also here to sometimes just take a step back and really look at ourselves. Because if we don't, they'll just be someone else to take your place at that interview in two years time.


If there's one more thing the trip gave to me, it was hunger. Hunger to do something worthwhile. Or more accurately, a massive, beating hunger to become the best designer I can possibly be.


5 comments:

James said...

Good post Craig. I'm glad you enjoyed the experience and it sounds like it has given you the urge to be the best that you can. Which is a good thing!

Craig Burgess said...

Thanks James. Yeah, it really opened my eyes for the first time as to what it's like to be a designer in a studio, and from the chat I had with the designer towards the end, it sounds great.

Julian Dyer said...

It sounds to me as if the Design Mechanics are at the extreme end of the spectrum. They operate with a fixed low cost policy, churning out products at a fast rate, rather than being one of these firms which takes huge consideration with every minor detail. Personally, I would prefer to work at the other end, as I don’t think I’d get any job satisfaction from doing a seemingly endless amount of small tasks. I like the grandeur that comes with a big project.

I envy your unrepentant desire to succeed; I can’t say I share the same passion. I don’t want to sound like I am patronising, but I think when you become older you will realise there is more value doing something worthwhile which makes a difference, rather than just going through the motions as a means to an end.

You should ever stop experimenting, at least outside of the workplace. If you still stand by you “creativity is endless” statement, you will find that you will have a desire to express it - somewhere.

Craig Burgess said...

Oh, I agree with you in some respects Julian, but I'm fully aware that I'm not going to be able to start at the top of the ladder in the design world when I first get in the industry. There's got to be a beginning somewhere, and if that means that my creativity is dampened at work, well then there's always outside of it.

I still stand by my "creativity is endless" phrase. Sure it might dry up sometimes after extended periods of use, but you're always coming up with new ideas.

I know when I first appear in the industry I'm not going to be stuck with 10 other designers working on Coca Cola's new corporate identity, because big jobs like that aren't endless. Everything in life isn't enjoyable, and I'm fully aware that the design industry won't be any different.

Anonymous said...

I don't think DM are at the extreme end. The vast majority of agencies have to turn around work quickly - it's how they make their money. Some charge more, some charge less!

The creative nirvana of big budgets and endless deadlines only exist to the über-talented, in the big cities, and it's a long hard slog to get there. It would be preceded by years of 'paying your dues' in places like DM.

Good luck to anyone who wants to give it a go - please send me an invitation if you get there!

Perhaps the 'art vs design' debate is starting to crystalize?